Quick Start
Create the project
cargo new --lib <your_project_name>
Setup your files
Edit cargo.toml as follows:
cargo.toml
[package]
name = "<your_project_name>"
version = "0.1.0"
edition = "2024"
[lib]
crate-type = ["cdylib"]
[dependencies]
engine = { git = "https://github.com/bloopgames/bloop-rs.git", tag = "0.0.22" }
[build-dependencies]
module-codegen = { git = "https://github.com/bloopgames/bloop-rs.git", tag = "0.0.22" }
Add a new file in src, build.rs:
srcbuild.rs
use module_codegen::FfiBuilder;
fn main() {
FfiBuilder::new().write();
}
Edit lib.rs:
srclib.rs
use engine::prelude::*;
#[system_once]
fn hello() {
log::info!("hello!");
}
mod ffi {
use super::\*;
include!(env!("ECS_GENERATED_PATH"));
}
Download the bloop engine binary for your platform
https://github.com/bloopgames/bloop-rs/releases
Run the game
./bloop -g <path_to_your_project_dir>